Life in a Warzone

by R Bettis

In some ways I'm a little ashamed of this piece...

Musically it lacks structure; it is really only a vehicle for the "effects" instruments 'chopper', 'shot' and 'heart'.

The musical content is 'cobbled' together in a very haphazard manner (the 'part..'s are best left in the dark).

I suppose I could claim that this is a demonstration of the superiority of AMPLE over conventional music notation for certain tasks.

None of the parts use the BAR word and none could really get away with it; most use repeated phrases of varying lengths. There are a lot of volume level changes, again with no regular lengths.

Finally, in the 'heartbeat' of part3c the note length is changed gradually using the COUNT of a FOR()FOR loop.

It would be nice to think that this 'modern' approach to music was the result of much thought & calculation, but I must confess that virtually all of it (note lengths, number of repeat phrases, 'fade' times etc.) is purely the result of trial and error, until it sounded okay to me.

So, I'm fairly happy with this. It isn't "easy listening" but then again neither is its subject (and I have gone for the "Full Metal Jacket" and not the "Rambo" approach to warfare). And, if nothing else, it IS a vehicle for those effects...

C. Richard Bettis 1988
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A Yoftunes Project <'|'>
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Source: AMPLINEX M06 disk, file $.WARZONE


Published in AMPLINEX M06, July 1988